![]() Use this panel to manage the child-parent relations between objects. It’s also used frequently in the next and subsequent tutorials, so let’s remember it. Use this panel if you want to modify the object you created. ![]() That’s because you use this panel very frequently in the next tutorial, so you won’t miss opportunities to get used to it! In most cases, you create an object from here.īut, I intentionally skip them in this tutorial. ![]() In the screenshot above, you can see the ‘Command Panel’ consists of six elements. In Scene Explorer you can select, hide/unhide and freeze objects, and can switch layers. It displays the object placed in the scene. You will learn more about their settings and operations in the future tutorials, so just remember that there are such tools for now. ![]() These tools are used to output the created models and animations as images and videos. Please read more about the material editor on the official site if you want to learn more. You can apply highly-refined material and texture. You will get used to their behaviors while using it, so just remember where they are for now. Regarding the ‘Snap’ operations, there are ‘Snaps toggle’ (Shortcut: ‘S’ key), ‘Angle snap toggle’ (‘A’ key), ‘Percentage snap toggle’ (Shift+Ctrl+P), and ‘Spinner snap toggle’ (No shortcut). They are frequently used when you move or rotate an object associated with others. And, you use ‘Use Center Flyout’ to set the geometric centre for ‘Scale’ and ‘Rotate’ operations. ‘Reference Coordinate System’ allows you to specify the coordinate system used for ‘Move’, ‘Rotate’, ‘Scale’ etc. ③ Reference Coordinate System / Use Center Flyout I will explain the detail of those tools later. The second group contains very basic operations: move, rotate, and scale. Remembering them will help you to operate more efficiently. Many of the tools in the main toolbar have their own keyboard shortcut. The shortcuts are ‘Ctrl+Z’ (Undo) and ‘Ctrl+Y’ (Redo). If you are concerned about them, learn more about them on the official site. There are some exceptions but you won’t see them in this tutorial. It allows you to undo most of the operations up to the point of your last save. Let’s start with a well-known operation, ‘Undo / Redo’.
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